Typical Blender -> engine exports handle geometry and basic PBR values, but they usually don’t transfer procedural material logic: Blender node graphs, procedural textures, and custom shader behavior.
This project delivers a command-line interface (CLI) D&D gaming experience built on an extensible engine architecture. The game separates deterministic mechanics (dice rolls, combat rules, HP tracking ...
Unity CEO Matthew Bromberg has touted generative AI advancements in its game engine that'll soon enable users to "prompt full casual games into existence" just by using natural language. While ...
Marc Santos is a Guides Staff Writer from the Philippines with a BA in Communication Arts and over six years of experience in writing gaming news and guides. He plays just about everything, from ...