Rust is not just another programming language — it's a way of seeing code differently. If you've never seen code before and are only now learning about languages from the base level, you should learn ...
I spent this week playing as many of those games as we could at GDC and the events orbiting it in San Francisco. Whether I was hunting undead CEOs or managing sibling rivalries, I walked away from the ...
Computer Worlds is a new showcase celebrating the “best in games: the beautiful, the strange, and the distinctive.” The ...
Utopai Studios built a professional-grade cinematic engine that produces stunning long-form AI video—but its learning curve ...
The annual Game Developers Conference takes place in San Francisco from March 9-13. Find the biggest stories here.
I was a first-round judge in this year’s IGFs, meaning I had access to the hundreds of games submitted, and spent many, many ...
Sucker Punch shared several ambitious mechanics at GDC that proved too big for the final game, including a dual-timeline system and a rotating in-game map.
Replaying Hollow Knight can become hard at any point, as these ten boss fights that are difficult even after finishing the ...
How Forza Horizon 6’s Japan shapes to be bigger and better than anything that has come before it.